I’d again made tentative plans prior to Saturday’s session at Newcastle Gamers, this time to play Eclipse with Olly and John S, so we managed to avoid the awkward standing around and got stuck straight in to a bit of 4X fun. Well, not straight in – the setup and brief rules run-down (John and I being Eclipse newbies but having read the rules) took just over 30 minutes, and that was mainly just setup. There are a lot of bits in this game. Tiles in bags, tiles in piles, tiles in boxes, cubes and discs on player boards and on hexes that make up the main playing area, plastic ships in three sizes, player aids and more. We had to enlist a second table to help us accommodate everything. Kyle joined us to round out to four players, all playing human factions – no aliens for the first time out – and we set off into the void.
It felt very much like a learning game for me. For the first few rounds, I found it hard to judge how many actions to take and how best to deal with the results of my actions. As a consequence, I kind of hobbled myself for the remainder of the game by almost entirely cutting myself off from everyone else (which I thought would help keep me safe), while at the same time drawing (and keeping!) lots of hexes that didn’t give me the types of income I needed. I struggled for money for nearly the entire game, although a few lucky discovery tiles (three +5 science resource tiles!) gave me a research boost in the early rounds. Yes, I had “turtled”. And no, it didn’t work out well for me.