One month older and with a +1 modifier to Progeny, I returned to Newcastle Gamers. Visiting in-laws meant I was able to make the 4:30 start of the session, and I’m so glad I did. If I hadn’t, I would have missed Keyflower.
This had been one of John S’s birthday games, received just a few days beforehand; having given it an inaugural two-player run at home, he was keen to try it with a larger group. Keyflower plays up to six, but we kept things sensible with a group of four: John, me, Olly and Camo. My psychic powers had foretold that this game would be hitting the table (i.e. John had mentioned it on Google+), so I’d watched through Richard Ham’s excellent play through video in an attempt to get a handle on the rules. (I’d also had a go at reading the rulebook, but it wasn’t desperately clear to my baby-addled brain.) John’s excellent rules explanation bolstered my confidence in my grasp of the gameplay, and we entered into the first of four seasons in the “Key” world – actually, given the designers’ penchant for calling everything “Key-x“, it’s probably called the “Keyniverse”. Continue reading