Why do I always put “Saturday” in the title of these Newcastle Gamers reports? They’re always Saturdays. Well, it’s de facto house style now, so I’m sticking to it.
In the month since the last Newcastle session I attended, John Sh and I had an evening of games in Corbridge, including Shipyard (great game if you like rondels; I like rondels), Crokinole (hours spent playing Rampage with my kids nearly put me in with a chance), Istanbul (fun, but I had little-to-zero idea of what to do in a first play) and Province (there’s a lot of game in that tiny package). We’d liked Shipyard so much that I brought it to Saturday’s Newcastle Gamers session, but John brought his newly acquired (and rapidly super-pimped) copy of Splotter Spellen’s Antiquity, so that kind of trumped everything. John’s done a beautiful job with this game, spending hours – and an undisclosed sum – creating new, clearer artwork for resources, printing and attaching stickers, sourcing mini-meeples to replace cubes… It really is a tour de force.
The main board tiles are original. The city tiles are original. And I’m pretty sure everything else in this picture is stuff that John made/bought. It’s looovely. And what’s more, it’s a lot more user-friendly than the original piles-o’-chits would have been.
Like its sibling Roads & Boats, Antiquity is relatively simple in terms of rules, but utterly brain-devastating when it comes to actual gameplay. And, like Roads & Boats, there’s no safety net. If you screw up the early game, you screw up the whole game.
After building the requisite Houses, Storage and Cart Shop in my starting city (and realising in the second or third turn that a Granary was going to be über-handy too, given the ridiculous and escalating requirements of the Famine phase in each round), I set about growing food. Olives and fish were my staples throughout the game, and with the Faculty of Alchemy I could clear off huge swaths of Pollution markers to reuse the land and water.
John was first to build a Cathedral (indeed, he was the only one with space left in his starting city in which to fit a Cathedral, the rest of us having failed dismally in our Tetris-like city building), which he dedicated to San Christofori. That set his victory condition to “have three of each Food and Luxury Goods resource in Storage” – 24 resource tokens altogether, which seemed a long way off, but it was a simple mission of collecting.
After a bit of expansion via Inns, we were starting to butt heads slightly for territory. Olly was the first to construct a second city, closely followed by John and me. Les took a little longer, due to being heavily boxed in by John and Olly, with much of their side of the board covered in black Pollution discs. Olly built a Cathedral in his second city, devoting his game to San Nicolo: “have twenty workers”, which amounts to “build all twenty houses”. The San Nicolo perk of building two houses for the price of one was definitely handy for this, but it was still expensive to carry out, with each of the higher-cost houses requiring several Food and several Luxury Goods resources.
Hey, look! I finally built a Cathedral! Now to dig up some graves…
A central mountain range that I was just about to mine for Stone was grabbed by John and turned into Gold-producing mountains. That was the turning point for me in deciding which victory condition to head for: San Nicolo, just like Olly. I was going to be swimming in Gold (a Luxury Good, obviously), I had a couple of renewable sources of Food (bless you, alchemists) and another nearby lake to fish for Pearls or Dye (Luxury Goods again). Of course, in order to build a Cathedral, I had to first build a Hospital in order to clear Graves out of my cities (Hospital? Necromancer, more like!) to make room, so it was a few rounds before I could make a decent start on my House-building.
Meanwhile, John was piling up his goal resources in his Cathedral of Holding and Olly was churning out two Houses per round, so I knew I wasn’t going to make it to my victory condition before either of them. I don’t think Les ever built his Cathedral; he was feeling very limited in his options by the late game, surrounded as he was by Pollution and unable to dump any near Olly’s satellite cities because of Olly’s Dump/Stables combo. (I, on the other hand, was blissfully free of Pollution, with my Dump limiting the damage and my Faculty of Alchemy ensuring I could ravage the land time and time again.)
The world near the end of the game. Notice how blissfully free from black Pollution discs I am (red, top-right). Sympathise with Les (blue, bottom-left) as you realise how boxed in he is, although he did manage to sneak through the barricades to build a second city. Marvel at Olly (yellow, bottom-right) and his commandeering of half the map.
And then, just like that, we reached the end of a round – Victory Check – and John declared that he had indeed collected the appropriate 24 resources in his infinitely large Cathedral. An actual round of applause (albeit a small one) ensued – after all, this had been a three-and-a-half-hour game and for a long while it hadn’t been clear how anyone could possibly achieve victory under the constant onslaught of Pollution and the ever-increasing Famine.
Just as with Roads & Boats, I felt like I’d been battered round the head with a variety of firm-yet-yielding weapons – presumably the limbs of the beneficiaries of St Nicolo’s Necromantic Hospital. But it was agreed to be a great game, with lots of fun and a surprising level of thematic engagement. I think I slightly prefer Roads & Boats, just for the fact it’s a touch more intuitive, but I’d happily play Antiquity again.
And so from suffering a virtual head-battering to sustaining actual in-game brain damage: yes, Graham and I played Android: Netrunner again. This time, we were using some decks that Graham had “thrown together while watching TV”.
No, it was good fun, but there were definitely a few sub-optimal choices in there (seemingly not enough money for the Runner, and few ways to dig through the deck for desired cards), which we dissected a little after we’d played. We’re both very inexperienced players, so it’s good to try things out and see what works… and what really, really doesn’t.
I played the Runner (Shaper, Chaos Theory), against Graham’s Haas-Bioroid “Stronger Together” identity, giving +1 strength to Bioroid ICE – a bonus I would forget every single time it was relevant. I really need to learn to remember those things.
This turned into a proper epic. After a couple of early-ish Agenda steals for me, putting me up to 5 points, Graham finally got some decent ICE up. Unfortunately, he was swimming in money at just the wrong time during one of my runs, so although I accessed and scored an Agenda, he’d rezzed Janus 1.0 at a cost of 15 credits. I couldn’t come close to the 8 strength needed to break it with my Pipeline breaker, and I’d run on my third click, so I clicked once to break the first subroutine… and then suffered the other three “do 1 brain damage” subroutines.
Ouch. I could just afford the damage, but… ouch.
So, down to a hand limit of two cards, I had to limp on and try to prod and poke where I could, seeing if I could nab something here or there. I was strapped for credits throughout the game, only managing to get Magnum Opus into play a couple of rounds from the end. Public Sympathy put me back up to a hand limit of four, giving me a little more flexibility, but I was still drawing cards that were little-to-no use. Graham, meanwhile, had managed to install, advance and score a couple of Agendas, taking him up to 5 points too.
After Magnum-Opus-ing and drawing for a couple of rounds, I had a bit of money in the bank and I had breakers installed for all eventualities. Graham installed another obvious Agenda behind his Janus / Ichi mega-Sentry-wall, along with a mysterious card in that server’s Root. Being inexperienced, I couldn’t remember the options of what it might be. I suspected I had enough money to break all the ICE and access the server, and I knew if I didn’t on this turn, Graham would finish advancing the Agenda and win the game. All or nothing, do or die – it’s time to run.
So click 1 was to pull an All-Nighter, trashing that card for an extra two clicks. Then I ran. Graham rezzed the Rototurret he’d stuck in front of the Janus / Ichi combo, so I broke that at minimal expense. Ichi 1.0 had me spending credits to the point where I couldn’t afford to break the last subroutine (so a successful Trace left me with a Tag and another brain damage), and then I still had four clicks left to get through Janus 1.0 without dying. Success! I accessed the server…
And then Graham paid to rez the ridiculously named Ash 2X3ZB9CY, running another Trace (I had no money to counter the Trace at this point) and leaving me unable to access anything in the server apart from Ash 2X3ZB9CY. Not the Agenda. Game over. Graham advanced to victory on his next turn.
A lot of servers, quite a few programs, and so, so much brain damage.
A great game. I’m enjoying Android: Netrunner more each time I play, so I hope I can get some more plays in soon. Hopefully they won’t end up with me looking like this:
Poor, poor Chaos Theory. She had so much ahead of her…
Graham and I rounded off the evening with Hive. I hadn’t played in quite a while, so I’m sure I was sub-optimal here and there, but I overcame the inherent Black disadvantage and took the win reasonably quickly.
Beetle down, then Grasshopper jump for the win.
Another quality evening at Newcastle Gamers. I think I might shy away from anything very long at the next Newcastle session; it’d be nice to fit in more than two or three games in an evening.
All photos by Olly, John Sh and me, mainly shamelessly stolen from the Newcastle Gamers Google+ page. Newcastle Gamers is on the second and last Saturday of every month, 4:30 pm until we drop at Christ Church, Shieldfield, Newcastle upon Tyne!