Having had a month off, it seemed to take ages for this session to roll around. I’d tentatively prearranged an Android: Netrunner game with Graham, and that’s how we kicked off the evening. (We both knew full well that if we started with anything else, we’d never get round to Netrunner, especially with Graham being limited to about three hours at the club.)
[WARNING: Netrunner-lingo-heavy bit coming up. Feel free to skip on to Suburbia.]
I’d built my decks in January and hadn’t got round to playing them yet, so I’d pretty much forgotten what was in them. I knew the general strategies I’d gone for though, and my Jinteki deck (Replicating Perfection, glacial-style) should have been pretty straightforward to just pick up and play. It didn’t quite turn out that simple. My initial draw was three agendas and two high-cost ICE (Ashigaru and Tollbooth, costing 9 and 8 respectively), so there was no way I was going ahead with that – I couldn’t protect HQ from a first-turn run. The mulligan ended up slightly better, giving me a Tsurugi which I could just about afford to rez if Graham decided to run against it.
Graham was running a Shaper deck (Kate, full of Stealth cards), so I was hoping he’d spend a while building a decent rig so I could get my glacier up and running. Instead, he played like a Criminal, running early and often, grabbing a Nisei MK II 2-point agenda early on. I did manage to hit him with some punitive damage (Komainu and Tsurugi here and there trashed some of Graham’s most useful cards), but the ICE was still too porous and he was accessing all too often. I was suffering from poor economy, unaffordable ICE and a handful of agendas. I’d just about managed to get my central servers protected when Graham hit his stride, Professional Contacts giving him enough cards and credits to install Stealth breakers and hardware while being horribly rich.
I kept throwing up fresh ICE to keep Graham’s funds down (although simultaneously doing the same to me), and somehow managed to score a Fetal AI and Future Perfect to take me up to 5 agenda points. Meanwhile, Graham had taken an NAPD Contract for another 2 points. 5–4… the next agenda scored/stolen was likely to win the game. I put another NAPD Contract into my well-ICEd (and all unrezzed ICE too) remote server and advanced it twice.
Graham ran the obligatory central server (Replicating Perfection requires a run on a central server before the runner can run on a remote server – lovely for the corp player, horrible for the runner), spending a few of his massive pile of credits before running on my agenda-filled remote. I had Komainu, then Tollbooth; I couldn’t afford to rez both, but I did the maths. Komainu remained face-down, but I rezzed Tollbooth, which took Graham down to 3 credits after he’d paid the toll and broken the subroutines. He accessed the server… and, of course, couldn’t steal NAPD Contract without another credit.
And that was the game. An easy advance for me on my turn took me up to 7 points and the win.
As ever, I loved playing Netrunner. I got a few ideas on how to tweak my Jinteki deck (could do with more cheap ICE and some ways to trash runner resources), and saw a Stealth runner deck working as it should. On top of all that, Graham very kindly gave me his extra “two-ofs” from his second core set, so I’ve now got some more solid options for deckbuilding (Astroscript! Psychographics! Magnum Opus!). One of these days I’ll make it along to the Monday-night Netrunner sessions at the Mile Castle.
[Netrunner lingo ends.]
Next up was Suburbia, with Graham and I joined by Camo (who had sat watching the latter half of our Netrunner game with a mixture of intrigue, enjoyment and bemusement). I hadn’t played for quite a while and, with Graham new to the game, we didn’t include the Suburbia Inc expansion.
It was a slightly unusual tile selection, with relatively few blue commercial tiles and loads of green residential tiles in the A stack. I stuck religiously to my tried-and-tested blue-blue-blue-blue-blue adjacency combo early in the game to get my income up, but it was slow going with the blue tiles so few and far between and I had to take a couple of lakes (thus counting myself out of the Aquaphobian public goal for fewest lakes). Meanwhile, Camo and Graham both took a Homeowner’s Association and its attendant instant cash boost.
As the game developed through the B stack, I was able to afford some reputation-boosting tiles. They gave me the population growth I needed, but not as quickly as the others, who were mainly increasing their populations directly through green residential tiles. There was plenty of counting of money stacks (“Can you afford that tile on your next turn?”) and tactical lake-building (“Fine then, I’ll trash it so you can’t have it.”), plus investment markers on both Homeowner’s Association tiles. Graham’s was the only investment marker he played in the whole game, which let me breathe a sigh of relief – my private goal was Employer (+15 population if I played the fewest investment markers; I hadn’t played any, and didn’t in the whole game).
We eventually hit the “One More Round” tile quite a long way down the C stack, by which point both Camo and Graham had been battling over the Miscreant public goal (lowest reputation) for a few rounds. That meant their populations had been slipping backwards at the end of each turn for a while, although Graham had offset that by going for tiles with big population boosts in the first place. Camo’s game had fallen to bits, which was evidenced by the final score. After scoring goals (I think Graham got two public goals plus his private one, while I took the other public one and scored my private one too; Camo scored no goals, if I remember correctly) I had won convincingly, although scoring 1 population per 5 money crept Graham substantially closer to my score. He’d had quite the cash engine by the end of the game.
Final score – Me: 124 / Graham: 117 / Camo: 53
I think Camo felt a suitable level of shame at that performance, especially given that he’d won his last game of Suburbia. It was, as always, a very fun game and Graham enjoyed his first play a lot. I enjoyed it too after a long break, and the intervening time had refreshed the game a bit for me – the last few times I’d played had all been against new players and I’d been on top form, so I’d utterly destroyed everyone each time.
We had a newcomer sitting with us throughout the C stack – another John (John B, not to be confused with the other John B, our chairman) – and we lost Graham but gained Pete and John Si. After a bit of umming and ahhing over game choice (John B was a relative newcomer not just to the club but to board games as a whole), we settled on Puerto Rico. After all, I reasoned, I played it the first time I came to Newcastle Gamers.
There’s not much to say about this game of Puerto Rico (especially given that I’m writing this nine days later and can’t remember much), but suffice to say that as fifth in starting player order I got a corn plantation and thus went for some early shipping for VPs. I also went for coffee as my cash crop (no one else went for it so early), but got locked out of the trading house a couple of times and ended up twice being a single doubloon short of what I wanted during a Builder action. The second time, I plumped for a Wharf given that I couldn’t quite get a 10-cost large building, which led to a few extra VPs from the last round of shipping but it wasn’t enough.
After a few rounds, John B absolutely got the hang of it and realised how much his action choices affected everyone else at the table, and he ended up an admirable joint last with Camo. I had a perfectly decent 24 VPs from shipping alone, but only 19 from buildings. John Si and Pete, meanwhile, had played well and had nicely balanced player boards with large buildings and plenty of bonus VPs. Victory to Pete, with a very handsome 52 VPs.
Final score – Camo: 37 / John B: 37 / Me: 43 / John Si: 48 / Pete: 52
And then Ticket to Ride: Europe to end the night. Lots of the crucial length-1 routes went straight away (and I haven’t played the Europe map enough to necessarily know which those routes are) and I’d kept my long ticket at the start of the game. That’d often be a bad choice, but two of my other tickets were in the same sort of NW–SE line, so I managed to make the long ticket which set me up well for the longest-train bonus.
Of course, that bonus is only 10 points so it wasn’t quite up to scratch against the others who’d taken lots of tickets (and finished most of them), but I’d also managed to pick off a few choice length-6 routes towards the end of the game, which left me in second place rather than flailing around as I suspected I might have been. I don’t have a record of the exact final scores, but I do know that John Si won on 138, while I was around 120ish. Pete and John B were both around 110ish and Camo brought up the rear on about 100.
A slightly earlier finish than usual for me, but it was a natural end to an excellent evening’s gaming.
All photos by me, shamelessly stolen from the Newcastle Gamers Google+ page. Newcastle Gamers is usually on the second and last Saturday of every month (although this one was a week early and we’ve got three sessions in April…), 4:30 pm until late (unless it’s a special all-day session…) at Christ Church, Shieldfield, Newcastle upon Tyne!