I’m playing the First Waves scenario of John Butterfield’s insanely colourful solitaire masterpiece D-Day at Omaha Beach. Seriously, you’ve never seen a wargame map with so many primary colours splashed across it. I can only start out with the best will in the world, but frankly this game is so absorbing that I’ll probably forget to write about it as it goes along (and being ill really doesn’t help, although really I’m only writing this to give my brain something to do!). Still, at least I’ve got a dramatic start to kick things off on 6 June 1944…
Turn 1 – 0615 (Low Tide)
The US amphibious operations at 0615 hit something of a brick wall, with the landing check cards delaying four of the tank units until Turn 2 (meaning they won’t hit the beach until Turn 3), eliminating one and subjecting the remaining three to a step loss. Ouch. Still, there’s no possibility of good news in the Turn 1 landing checks, so I can’t complain too much.
The three landed tank units manage to avoid coming under German fire and attempt to barrage some Widerstandsnests (WNs) – two are successful, disrupting a couple of nests and hopefully allowing some easier passage for my units in Turn 2. Talking of which… Continue reading