December – Rubbish Month, Good Gaming

December was riddled with calamity and annoyance, including my first Rapid Unscheduled Dismount while cycling as an adult, my first puncture while cycling as an adult and major flood-related phone-line cutouts plus botched repairs. And, of course, no phone line means no broadband, so I’m typing this using my mobile phone as a wifi hotspot. And, of course, living up a hill in the middle of nowhere means the best I can manage in my thick-walled stone house is two bars of patchy 3G reception if I stand on one foot in a corner of the coldest room in the house while reciting the arcane rituals of EE.

Amongst all that, the only Newcastle Gamers session of the month fell on the day it snowed enough to make the hill on which I live truly dangerous. We’ve lived here for four years and I could count on one hand the number of times I’ve considered the hill too dangerous to drive on. sigh

John and I did fit in a couple of Corbridge sessions though, the first of which was a “quick” play of Carl Chudyk’s latest, Mottainai, followed by HaggisMottainai was interesting, although very difficult to get our heads round on a first play. There’s an awful lot going on, and figuring out exactly how to get cards to the places you want them is pretty tough. I won almost entirely by accident, with a wince-inducing final score of 35–14. Very Chudyk. Haggis was… well, Haggis. It’s a very traditional-feeling climbing/trick-taking game and I suffered from a couple of bad deals and a general lack of competence. John got his own back for the Mottainai drubbing by winning 310–169.

A week later, we reconvened for Nippon, by Madeira/Panamax designers Paulo Soledade and Nuno Bizarro Sentieiro. I really enjoyed this – it managed to boil down a fair chunk of the thinkiness and planning of their previous designs into a smoother, easier-to-digest gaming meal – although I do have a niggling concern about how samey it might feel after just a handful of plays. Never mind, though: I’ve only played it this once so far. A nice tight game, with a victory for me, 200–193.

Because every collection needs at least one game about competing zaibatsu in the Meiji period

Because every collection needs at least one game about competing zaibatsu in the Meiji period

The rest of the month (and the ensuing school holiday) was peppered with family gaming: a Ticket to Ride here, a Castle Panic there, a Ticket to Ride again, followed by K2, with another Ticket to Ride to round things off… Yes, there’s a definite hit in this house. And, of course, M and I continued our marital Pandemic Legacy campaign. To date, we’ve played six games and only lost the most recent (early June) so the board looks relatively unscathed, but there have been some… ahem… developments that mean things certainly aren’t getting any easier any time soon and we’re enjoying the extra challenge.

More to come soon – sooner if the phone line gets mended…

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