June was a very busy month for me, especially around the weekends when I’d usually be at Newcastle Gamers. Two missed sessions (three including the late May one!) means I was grabbing any opportunity to get in a game here or there, but I ended up not doing too badly.
I kicked off the month by heading on down to Newcastle Playtest to see what new designs the group had kicked off since my last attendance. What actually happened was that I played Graham’s long-gestated flower-growing game with him and Olly (really enjoyed it, but Graham’s not sure about spending any more time on it), which devolved into a chat about pro cycling and the recently finished Giro d’Italia which had turned out to be a fantastic race (and a slightly ridiculously paced one – thanks, Astana).
The following week the stars aligned and I finally made it along to the Mile Castle for some Monday evening Android: Netrunner. What a lovely bunch of people! And what an experienced bunch of players. I played three games and lost all three. My decks kind of worked against me in a couple of the games (the first one ended in a flatline when my opponent played SEA Source and two Scorched Earths, so I didn’t really get a chance to get going), but I’m sure a more experienced player would have made better of the hands they’d drawn… or built a better deck in the first place. Everyone was really patient with me as I stumbled through some slow decisions and tried to make my frustrating hands work.
Dan played a beautifully horrible HB deck with the new Cybernetics Division: Humanity Upgraded identity (reduce each player’s hand size by one). After Dan scored a couple of Self-Destruct Chips early in the game, I was down to a hand size of two. Given that my Hayley deck is partially about heavy card draw, that was me scuppered. I need to work in a hand-size-enlarging card or two to counter things like that.
And then two days later I was down at John’s house for a bit of Corbridge gaming. John sprang on me a game I hadn’t even slightly imagined he might be interested in: Neuroshima Hex (in its 3.0 version, for those keeping score at home). I’d played this a few times on the iPad, but I couldn’t remember much about it so all strategic thought eluded me. I played the Borgo (good at melee combat) against John’s Moloch (lots of ranged combat options) and the tile-draw kind of screwed me a bit. I got in some good early hits on John’s HQ, which is the object of the game, but I didn’t draw either of my ranged units until near the very end, which meant I kept getting pushed back away from John’s HQ and had to concentrate on taking out some of his nastier ranged units. Yes, I’m staring at you, Gauss Cannon.
John took a comfortable victory after our tiles had run out, 9–5. Neuroshima Hex isn’t entirely my cup of tea, gameplay-wise, and the theme and artwork really aren’t for me. I mean, really – post-apocalyptic mutants? Again? I’d much prefer a Hive-style battle of the insects or something.
We finished up with another Roll for the Galaxy. Everything went my way this time, and I picked up a string of developments that only encouraged me to go for more developments. It really was a perfect-storm combo. I developed Investment Credits early on, which made all developments one die cheaper from that point. Galactic Bankers was a 6+ development, giving me 1 bonus VP per development, while Propaganda Campaign let me reassign one or two dice to the phase I chose. That meant (after a bit of exploring turned up some cheap developments) my final turn involved six dice on the Develop phase producing four developments for a total income of 14 VPs.
John had taken a much more balanced approach and did very well out of his shipping and a few 6+ development bonuses, but it wasn’t enough to overhaul my obscene development engine.
Final score – Me: 63 / John: 49
Yep, that entire winning margin of 14 was scored in the final turn. Love this game – it’s just so different every time.
That was it for June, and July’s shaping up to be similarly game-sparse. I’m making up for it with lots of cycling – both watching and riding. It’s great to get back on a bike after so many years off, and it’s helping no end with my CFS recovery.