It’s been a while since I’ve posted anything about my attempts at game design. There’s a good reason for that, which is that the whole thing has been on hiatus.
Why? Simple: the game I had so far was just not my sort of game. I’d known what sort of game it was from the start – light, trashy, quick-playing froth – and I’d thought that would work to my benefit, but it turns out that if I design something I don’t want to play, I don’t want to carry on designing it. Sounds obvious, eh?
Also, it wasn’t very good. But it was never going to become any good with me at the helm.
So I’m going back to the drawing board. Same “battle of the bands” theme, but it’ll be a light-to-medium-weight euro. As it stands now, it’s got an action-selection-in-secret mechanism partially borrowed from Dungeon Petz, married to a picking-up-items-from-the-board mechanism largely stolen from Shipyard (although to be fair, you could probably trace it back to Through the Ages and others).
I’ve got a functional prototype bashed together from bits of cardboard and wood (how fitting), so I’ll be giving it a few run-throughs on my own before either (a) starting from scratch again, or (b) subjecting real live people to it.