I’ve had an idea for a game knocking around in my head for well over a year. It’s a heavy economic/resource game set in the Industrial Revolution in Great Britain with hints of Brass and Snowdonia, challenging players to create a nationwide empire of iron production, constructing great architectural landmarks and monuments to fulfil an ever-changing tableau of contracts. And I know full well I’ll probably never do anything with the idea. It’s way beyond me at the moment, and that’s not even taking into account my continuing illness, so it’s been a back-of-the-mind-dweller for a long time.
And then I stumbled across a video by the Board Game Knights detailing their Top 10 ideas they’d like to see as board games. I won’t say yet which it was, but one of them immediately struck a chord with me. It’s something I have real familiarity with, so the theme-to-mechanism transition seemed fairly natural. I gave it a little thought in the shower and, within half an hour or so, I had the basics of a potentially functional game sketched out in my mind. Completely different from the nascent game that’s been bubbling around in my brain for so long, and already way further on in the design process.
The weird thing about this particular idea is that it’s not really the sort of game that I play. It’s much lighter and, well… trashier. I’ll have to see how much I can swing it round into my sort of game. Crunchy. Meaty. But still fun.
I’m not saying it’ll ever get anywhere, but I’m going to spend a little time over the next few days trying to piece together enough components to get some sort of first draft design going. And because I’ve mentioned it in public, that might help me stay focused on it until it’s at least playable.
Watch this space.